I am a pretty average PC gamer with a decent level of computing smarts, but nothing special. Now, I have no real programming or specialty software troubleshoot knowledge. However, with RR, by changing versions (even if you didn't try to load a character) something broke the saves permanently. Also, it seems that for some reason, the saves were associated with a certain version of CES and FP, in such a way that if you had the wrong version you could not access them, but as soon as you got the right version reinstalled, you were good to go. So this leads me to believe that the changes made to RR or the type of thing the changes were made on was different than the changes made in FP or CES. I reverted back to the newest version of CES from the Workshop, and used the manual install, older versions of RR and FP. ![]() So I got the idea to try out the character who had never been played or even loaded/attempted to be loaded while the new RR or FP was installed. Unlike the last two times, my game stayed broke. So I went back to the forums where Omni once again helped me out by getting me a copy of the older version of RR. I had a crash while playing, reloaded, found out the RR had been updated and my save was once again broken. I go on playing.Ī little while after that, RR got updated. Doing what I did before, BAM, save works again. I asked nicely and Fax got me the older version of his mod. ![]() Again, I didn't have DoD running at the time, so when I reloaded DoD, the new version of FP was installed and my save was once again broken. Well, a little while after getting the save fixed, FP got updated. I expected this and didn't really mind much, as the previous character was the one I really wanted to play anyway. So when I changed CES back to the old version, this character's saves stopped working. This character had the original Workshop versions of RR and FP, but not CES, it was using the new CES. ![]() However, while I was trying to figure out what to do about my save being broken, I did what any good roguelike liker would do, I made a new character. I installed that version of the mod manually and unchecked the box on the mod screen for the new version of CES, thereby just loading the older version and BAM, my save worked again. I asked nicely and Omni was able to get me the version of the mod prior to the update. When CES was updated on the Workshop, I was not in DoD at the time, so a short while later, when I started DoD up again, my save wouldn't work. I also downloaded a bunch of mods to play with, among the were Roguish Renovations, FaxPack, and The Compleat Essential Skills. So I made a new character (the one I had been playing mostly). Had no issues, died on floor 6 cause brax got angry at me. When I first started playing after YHtNtEP came out, I played 1 game with no mods. Here are my findings (it's kinda long, but I wanted to be as clear as possible). ![]() Okay, so after having the save I was playing with break 3 different times (and become unrepairable, it seems, after the third break) I decided to do some investigating. And it does create a bit more work for the modders (especially since they have to host multiple versions of their mods), but it does offer a solution that should make most users happy, and get more exposure to the forums as a whole as well. While this isn't a perfect solution, and does require a bit more knowledge than just clicking the subscribe button, the manual modding process is easy enough that most people should be able to get it done if they need/want to. This way, if you wake up one morning and a mod author has updated something, breaking your save, you just come here, download the second most recent version, finish you game, and then remove the manual version and start using the Workshop version again. Mod creators could post a link to their forum post with the older versions of their mod in the details of their mods on the Workshop. So maybe we could have a section of the mods forum (or it could just be incorporated into the completed mods section) where authors can post the last 1-3 versions of their mod (depending on how often they update it). OH! I just had an idea! Since I found out earlier that issues with mods being auto-updated and causing save games to be unplayable can (at least sometimes) be fixed by unloading the Workshop version and installing an older, manual version.
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